Curriculum vitae

Siyuan Xu

Gameplay & Combat Designer

MA Games Design student at UAL working in Unity and Unreal on action combat, procedural survival, puzzle and stealth projects. I connect movement, combat rules and feedback, then test encounters.

Selected projects

Hollow of the Clock

Jul-Dec 2025

Director & Lead Designer - Gameplay, Combat & Level Design

Nine-person student team · Unity 6.2 / Corgi Engine

  • Removed shooting so combat focuses on grappling towards enemies for close-range kills. Our nine-person team delivered a complete playable flow before the deadline.
  • Led the final Unity rebuild on Corgi Engine, specifying and integrating grappling, kill recovery, dash charging, style ranks and adaptive music with AI assistance.
  • Built the tutorial and main level, revising enemy placement and pressure after testing with about six players.

Graviturn

Jan-Jun 2026

Final Level Integration, Sound & VFX

Three-person coursework team · Unity 6 / 2D URP

  • Connected existing rooms and systems into the final route, removing repetitive puzzles and repairing backtracking. Teammate Kun Lin created the initial systems and rooms.
  • Defined a box respawn rule that keeps return routes open after resets, then verified it in play.

Outside the Blue

Game Design & Direction / Gameplay Implementation

Collaborative team project · Unity 2022.3

  • Designed the salvage, crafting and ship-repair loop around limited oxygen and propulsion.
  • Defined movement around inertia, grappling and recoil and implemented it with AI assistance; programming credits list the whole group, as the course required.

Thoradin

Jun-Dec 2024

Solo project - Systems, Enemy AI, Level and Balancing

Solo project · Unreal Engine 5 / Blueprint

  • Built Behavior Tree guard AI with sight and hearing: 3000 cm sight radius, 70-degree vision, 300 cm melee trace.

Published mods

Designed and published quality-of-life mods for RimWorld (1,650+ hours played) and Quasimorph, with AI-assisted code.

Work experience

Project Support Intern · Shanghai Lianping Culture & Technology Co., Ltd. · Jul-Aug 2025

Wrote and laid out bid documents, organised supporting materials and designed promotional posters.

Implementation workflow

I set rules and acceptance criteria, use Claude Code and Codex to assist implementation, then integrate, test and tune. I wired Thoradin’s Blueprint logic by hand, without AI assistance.